After the extended wait, we’ve finally received the Crash Bandicoot game we’ve been waiting for! No this isn’t a post from the 90’s, we are taking about Crash Bandicoot N. Sane Trilogy which brings the first three Crash titles to the PS4. After almost a decade of failed Crash Bandicoot titles, does the N. Sane Trilogy bring back the good image that the series created for itself in the 90’s?
Offering the first three Crash Bandicoot games, the ones created by Naughty Dog before moving on from the series, the N. Sane Trilogy offers the best of the Crash series for new players and fans looking to reminisce over some of the best games the 90’s had to offer. While the trilogy offers quite a bit of fun, it does have it’s flaws; and they aren’t all from the original game itself.
Contrary to what you may think, the N. Sane Trilogy isn’t a remaster of the original games. This Crash game is a completely rebuilt version that is more than just a fresh coat of HD paint to make the title look pretty. Gameplay, and visuals were recreated by Vicarious Visions from the ground up. While visually this is the best Crash and the crew has ever looked, but gameplay differs from the 90’s counterpart; for better and for worse. The best part about the N. Sane Trilogy is the fixed save system that made me the happiest; yeah, it was that big of a deal. As someone who has just played through the Crash titles on the PS3 with the PS1 classics only a few years ago, the most annoying fault of the original Crash games was the problematic save system; especially in the introductory Crash title. Instead of having to complete a bonus level to gain the ability to save the game like in the original Crash games, a new auto-save feature has been added making it easy to progress through the game without throwing the controller at the screen because you have to play the game from the start. Instead, you’ll want to throw the controller at the screen for other reasons.
For those who’ve gone without playing the Crash recently, don’t expect easy gameplay as nostalgia made the game into a fun easy playthrough. Levels are just as challenging as they were on the PS1; and don’t even get us started on the High-Road…. because f**k the high road and how difficult it is. The problem comes with the fact that the N. Sane Trilogy was built from the ground up, so gameplay does feel differently. Not only with tricks from the past not work, such as running the ropes on the High Road because….. f**k the High Road.
While we can accept changes to how Crash handles in terms of controls, the problem comes with the collision detection which is off more than the lights at Blockbuster; it’s a game from the 90’s and Blockbuster was popular in the 90’s…it’s a great 90’s reference, just accept it. Various levels across the three Crash titles require precision when it comes to defeating many enemies, and making numerous jumps. As I played through the N. Sane Trilogy, I became more frustrated at poor collision detection that caused me to die in boss battles as opposed to the actual obstacles that I was faced with.
In terms of presentation, the N. Sane Trilogy offers the best looking Crash game we’ve ever seen. Levels and characters are gorgeous, and vibrantly colored. Add in the great score that perfectly completes the incredible atmosphere, and you’ll understand why Crash is still popular 20 years later!
Crash Bandicoot N. Sane Trilogy is a great revival of the series, and hopefully we see new games created whether it is new Crash games or the other popular games in the series; such as the racing adaptation, or first step onto the PS2. While issues with collision detection, and other small issues can be frustrating, the N. Sane Trilogy is a great playthrough that gives you three incredible games for the price of one.
- Levels look gorgeous, with equally beautiful score that brings together an great presentation that reminds you why the series was remade 20 years later.
- Three of the best Crash games, remade for the price of one gives you quite a bit of content to playthrough.
- Collision detection can be the most troublesome aspect, making easy bosses and obstacles more difficult than they need to be.
- Difficulty spikes could have been fixed